Version 1.20


By Hikaru

This information can be freely distributed or modified without crediting the author. I did this for all the Metal Gear Online
players out there who can use some help. This FAQ will have its information updated with each new patch.
















3/16/09 ver 1.21 : We are on the eve of SCENE expansion, the FAQ has been updated to accomodate both RAIDEN and VAMP. Stay tuned for a full FAQ revision by 3/17, this revision will include MASTER level information of all new skills as well as re-evaluated ranges on all weapons, new and old. Rest assured that I will re-evaluate all the current skills as well to ensure the information on this FAQ is accurate.

1/25/09 ver 1.21 : Runner now has a video example representing all 4 levels of the skill.

11/25/08 ver 1.20 : MEME expansion released, FAQ updated. Click here to compare the current FAQ with the previous FAQ. My FAQ will now have the same version # as the current build of MGO to have some consistency.

9/10/08 ver 1.07 : Narc now takes 1 slot per level.

8/8/08 ver 1.07 : Added Headshot range value for D.E. (L.B.) and XM8 COMPACT. Added Lock-On range for SHIELD.

7/31/08 ver 1.06 : Added THOR .45-70 handgun to list, values yet to be determined.

7/28/08 ver 1.05 : Revised RUNNER values. Added unique characters section.

7/18/08 ver 1.04 : New skills added BOX MOVE and QUICK RECOVERY. Auto aim ranges adjusted on several weapons be sure to check out the newly revised data chart.

7/3/08 ver 1.03 : Just in time for the new, Headshots Only mode I have tested all non-sniper weapons to give you the information you need! The weapons listed as 69.2+ have a range greater than 69.2 and I have to spend some more time to get an exact number for you guys. HAWKEYE, QUARTERBACK, BLADES+, Training, and Snake's skills have yet to be quantified.

6/15/08 ver 1.02 : HAWKEYE, QUARTERBACK, BLADES+, Training, and Snake's skills
have yet to be quantified.





This FAQ was created in order to quantify the effects of active skills on the battlefield. This FAQ is meant to be as clinical as possible
with no bias in the presentation of emperical data. The data found in this FAQ should help you with your next Metal Gear Online experience.





Metal Gear Online's skill sysytem comprises of 4 slots with 22 different skills to choose from. Activated skills are
those that take one or more slots depending on their activated level. Skills will only increase in level while they
are active. The chart below will detail which skills take one slot per activated level and those that take one slot
regardless of the activated level.

Skill list
HANDGUN+
1 slot per level
SMG+
1 slot per level
ASSAULT RIFLE+
1 slot per level
SHOTGUN+
1 slot per level
SNIPER RIFLE+
1 slot per level
HAWKEYE
1 slot regardless of level
SURVEYOR
1 slot per level
QUARTERBACK
1 slot regardless of level
TRICKSTER
1 slot regardless of level
CQC+
1 slot per level
BLADES+
1 slot per level
SHIELD+
1 slot per level
RUNNER
1 slot per level
BOX MOVE
1 slot per level
SOP STEALTH
1 slot per level
QUICK RECOVERY
1 slot per level
MONOMANIA
1 slot regardless of level
SIXTH SENSE
1 slot regardless of level
NARC
1 slot per level
SCANNER
1 slot regardless of level
SCANNER EX
3 slots (Master level only)
INSTRUCTOR
1 slot (Master level only)





HAWKEYE : This skill now reduces recoil as of MGO version 1.20. The recoil reduction of this skill is only
activated while in first person view mode. This recoil reduction bonus is stacked with any currently activated
weapon skill. Using ASSAULT RIFLE+ Lv 3 and HAWKEYE Lv 3 you can fire the AK102 in full auto and
every bullet will hit dead on at the same location (granted you are not moving and you aim at the same location)


SURVEYOR : When using auto aim be sure to take aim when your character's body is facing towards the intended
target(s). If you attempt to take aim before you completely turn the camera will snap back to the direction your character
was facing when you took aim. Turn your character then take aim for best results using Auto Aim.


TRICKSTER : In almost all cases, setting a trap while crouching is the most efficient method.


CQC+ : There are two types of CQC techniques currently available. The first type involve techniques that can
be executed while equipping a one handed weapon. The second type involves techniques that can be performed
while holding a two handed weapon that allows CQC techniques to be performed while equipped. The weapons
that allow CQC will have CQC marked on the active weapon icon.

CQC techniques require various controller manipulations to execute. The following is a list of all moves involved in CQC.

Lv 0 One handed CQC techniques :

Jab: Press the R1 button one time to throw a jab.

2 hit combo: Press the R1 button twice to throw a 2 hit combo using your fists.

3 hit combo: Press the R1 button three times to throw a 2 hit combo followed by a low kick.

Kick: When the target is in a crouched or prone position you can kick them by performing the 3 hit combo to hit them with a kick.

Ground Throw: Holding the left analog stick towards your target press R1 when you get within CQC range to throw your enemy to the ground on their back.

Lv 0 Two handed CQC techniques :

Weapon strike: Press the R1 button once to deliver a melee strike with your weapon.


Lv 1-2 One handed CQC techniques : In addition to the previous moves the following moves are now available.

Standing rear naked choke: Press and hold R1 when you are within CQC range to perform this move. For maximum
efficiency do not move or let go of R1 at all during this maneuver. While you are in the standing rear naked choke
posture you can move by pressing the left analog stick into the direction you want to go.

Human shield: During a standing rear naked choke while having a pistol equipped press and hold L1. You will stop
choking your victim but can fire at approaching enemies. Keep in mind that doing this will give your CQC victim plenty
of time to escape.

Forward sweep: During a standing rear naked choke press and hold the left analog stick forward while momentarily
releasing R1 and then immediately pressing and holding R1 again to sweep your enemy and throw him forward onto his face.

Side sweep: Same as forward sweep except you need to hold the left analog stick towards the back of your character
instead of forward. This technique will throw your opponent down on his back to your side.

Crouched rear naked choke: While crouching press and hold R1 when you are within CQC range to perform this technique.
Most people use this when standing is too high of a risk. You can transition into a crouched rear naked choke while in a
standing rear naked choke by simply pressing X once.

Rear naked choke on top of target: While having your opponent in a crouched rear naked choke quickly press the left
analog stick in any direction and release R1 momentarily then press and hold it again immediately to transition into this
position. This choke gives you the lowest profile during a choke. However due to the setup time your victim can escape if
he is determined to do so.


Lv 1-2 Two handed CQC techniques : In addition to the previous moves the following moves are now available.

Armed takedown: While holding the left analog stick towards the opponent press and hold R1 when you are within weapon
striking range to perform this move. You will strike your opponent with your weapon then perform a throw that will land him
on his back.


Lv 3 One handed CQC techniques : In addition to the previous techniques one new move is available.

Disarm : Perform a standard CQC choke, you will first disarm your opponent then proceed to choke him out.


Lv 3 Two handed CQC techniques : In addition to the previous techniques two new moves available.

Armed takedown w/disarm : Perform the armed take down as usual. Your character will quickly disarm your opponent and then
deliver an instant knock out.


BLADES+ : When engaged in a knife fight you can swing the knife for a 5 hit combo. However only 4 hits are required to kill
an opponent with full health. If you want to play as a knife fighter you can greatly increase your odds by not using the 5th
strike in a combo.

The reasons for not using the 5th strike is because it will leave your character immobile and open to any
number of attacks, and it is also not necessary unless you have to use it to kill the one opponent you are fighting. The most
efficient use of the knife comes by learning how to use the 4 slash combo. This combo is the bare minimum to kill an opponent
and also allows you to freely do anything, from rolling away or equipping a box. You are completely free to disengage immediately
as long as you are within the first four strikes of the combo.


SOP STEALTH : This skill prevents your SOP data from being compromised. Mei Ling's Soliton Radar is powerful enough to detect
players using SOP STEALTH Lv 3.

Level 1 prevents your SOP data from being transmitted to an enemy using the following : MONOMANIA Lv 1, SCANNER Lv 1, E. Locator greande, and NARC Lv 3 functions as Lv 2.
Level 2 prevents your SOP data from being transmitted to an enemy using the following : MONOMANIA Lv 2, SCANNER Lv 2, E. Locator greande, and NARC Lv 3 functions as Lv 1.
Level 3 prevents your SOP data from being transmitted to an enemy using the following : MONOMANIA Lv 3, SCANNER Lv 3, E. Locator greande, and NARC Lv 3 functions as Lv 0.

I rarely include my opinion in my published work, but the skill NARC is broken because of how the SOP STEALTH skill works against NARC. For more insight into
this issue, please click here.


SCANNER EX : This skill allows you to scan unconscious and sleeping enemies as well as those captured in CQC. One notable feature
about this skill is that it is unaffected by SOP STEALTH at any level. This justifies its 3 skill slot cost.





HANDGUN+
Lv 1-3 : Skill wielding handguns. Reduces recoil when firing and decreases reload time.

Reload time (seconds)
Weapon Name Lv 0 Lv 1 Lv 2 Lv 3
GSR
3
3
2
2
Mk. 2 PISTOL
3
3
2
2
OPERATOR
3
3
2
2
G18c
3
3
2
2
D.E.
3
3
2
2


SMG+
Lv 1-3 : Skill wielding submachine guns. Reduces recoil when firing and decreases reload time.

Reload time (seconds)
Weapon Name Lv 0 Lv 1 Lv 2 Lv 3
Vz.83
5
4
4
3
P90
5
4
4
3
MP5SD2
6
5
5
4


ASSAULT RIFLE+
Lv 1-3 : Skill wielding assault rifles. Reduces recoil when firing and decreases reload time.

Reload time (seconds)
Weapon Name Lv 0 Lv 1 Lv 2 Lv 3
AK102
5
4
4
3
M4 CUSTOM
5
4
4
3
Mk. 17
5
4
4
3
XM8
5
4
4
3
G3A3
6
5
5
4
M60E4
7
6
6
5


SHOTGUN+
Lv 1-3 : Skill wielding shotguns. Reduces recoil when firing and makes reloading and pump action faster.

Reload time (seconds)
Weapon Name Lv 0 Lv 1 Lv 2 Lv 3
M870 CUSTOM
8*
7*
7*
6*
SAIGA12
5
4
4
3
* = Time it takes to fill a completely empty M870 CUSTOM.


SNIPER RIFLE+
Lv 1-3 : Skill wielding sniper rifles. Reduces recoil when firing and makes reloading and bolt action faster.

Reload time (seconds)
Weapon Name Lv 0 Lv 1 Lv 2 Lv 3
SVD
5
4
4
3
MOSIN-NAGANT
5
4
4
3
M14EBR
5
4
4
3
DSR-1
6
5
5
4


HAWKEYE
Lv 1-3 : Increases the zoom rate when aiming weapons in First Person View
and reduces recoil. (Does not affect zoom rate when using a scope)

Pending data.


SURVEYOR
Lv 1-3 : Extends the maximum lock-on distance.

Minimum to maximum lock-on distance
Weapon Name
Lv 0
Lv 1
Lv 2
Lv 3
GSR
9.0-10.0
10.0-11.0
11.0-12.0
12.0-13.0
Mk. 2 PISTOL
11.7-12.7
13.0-14.0
14.3-15.3
15.6-16.6
OPERATOR
9.9-10.9
11.0-12.0
12.1-13.1
13.2-14.2
G18c
11.7-12.7
13.0-14.0
14.3-15.3
15.6-16.6
D.E.
10.8-11.8
12.0-13.0
13.2-14.2
14.4-15.4
Vz.83
18.0-19.0
20.0-21.0
22.0-23.0
24.0-25.0
P90
20.7-21.7
23.0-24.0
25.3-26.3
27.6-28.6
P90 w/laser sight
25.9-26.9
28.7-29.7
31.6-32.6
34.5-35.5
MP5SD2
15.3-16.3
17.0-18.0
18.7-19.7
20.4-21.4
AK102
7.2-8.2
8.0-9.0
8.8-9.8
9.6-10.6
M4 CUSTOM
6.3-7.3
7.0-8.0
7.7-8.7
8.4-9.4
M4 CUSTOM w/laser sight
7.9-8.9
8.8-9.8
9.6-10.6
10.5-11.5
Mk. 17
8.1-9.1
9.0-10.0
9.9-10.9
10.8-11.8
XM8
9.0-10.0
10.0-11.0
11.0-12.0
12.0-13.0
G3A3
8.5-9.5
9.5-10.5
10.4-11.4
11.3-12.3
M870 CUSTOM
4.5-5.5
5.0-6.0
5.5-6.5
6.0-7.0
SAIGA12
4.5-5.5
5.0-6.0
5.5-6.5
6.0-7.0
M60E4
4.5-5.5
5.0-6.0
5.5-6.5
6.0-7.0
M60E4 w/laser sight
5.6-6.6
6.2-7.2
6.9-7.9
7.5-8.5
STUN KNIFE
2.4-3.4
2.7-3.7
3.0-4.0
3.3-4.3
SHIELD
25.2-26.2
28.0-29.0
30.8-31.8
33.6-34.6
D.E. (L.B.)
NA*
NA*
NA*
NA*
XM8 COMPACT
NA*
NA*
NA*
NA*
THOR .45-70
Pend
Pend
Pend
Pend
* = Johnny and Meryl can never have their special weapon disarmed, ever.


QUARTERBACK
Lv 1-3 : Skill wielding throwing weapons. Enables you to throw farther.

Pending data.


TRICKSTER
Lv 1-3 : Skill wielding traps. Enables you to set up traps more quickly.

Trap setup time while crouching (seconds)
Support Item Name Lv 0 Lv 1 Lv 2 Lv 3
CLAYMORE
3
3
2
2
S.G.MINE
3
3
2
2
C4
3
3
2
2
S.G.SATCHEL
3
3
2
2
MAGAZINE
2
2
1
1

Trap setup time while standing (seconds)
Support Item Name Lv 0 Lv 1 Lv 2 Lv 3
CLAYMORE
5
4
4
3
S.G.MINE
5
4
4
3
C4
5
4
4
3
S.G.SATCHEL
5
4
4
3
MAGAZINE
5
4
4
3

Trap setup time while prone (seconds)
Support Item Name Lv 0 Lv 1 Lv 2 Lv 3
CLAYMORE
PEND
PEND
PEND
PEND
S.G.MINE
PEND
PEND
PEND
PEND
C4
PEND
PEND
PEND
PEND
S.G.SATCHEL
PEND
PEND
PEND
PEND
MAGAZINE
PEND
PEND
PEND
PEND


CQC+
Lv 1 : Close quarters combat skill. Press and hold the R1 button to use CQC against nearby enemies.
Can capture and use advanced CQC.

Lv 2 : Close quarters combat skill. Press and hold the R1 button to use CQC against nearby enemies.
Greater CQC knockout damage. Can capture and use Advanced CQC.

Lv 3 : Close quarters combat skill. Press and hold the R1 button to use CQC against nearby enemies.
Can capture and use advanced CQC. Can take weapons from enemies.

One handed CQC technique damage chart
Technique Name
Lv 0
Lv 1
Lv 2
Lv 3
Jab
12.5%
12.5%
12.5%
12.5%
2 hit combo
37.5%
37.5%
37.5%
37.5%
3 hit combo
87.5%
87.5%
87.5%
87.5%
Kick
50.0%
50.0%
50.0%
50.0%
Ground throw
12.5%
25.0%
50.0%
75.0%
Forward sweep
NA
12.5%
25.0%
37.5%
Side sweep
NA
12.5%
25.0%
37.5%
Choke
NA
10.0%/second
25.0%/second
50.0%/second


Two handed CQC technique damage chart
Technique Name
Lv 0
Lv 1
Lv 2
Lv 3
Weapon strike
33.34%
33.34%
33.34%
33.34%
Armed takedown
NA
60.0%
82.5%
100%


Universal CQC technique damage chart
Technique Name
Lv 0
Lv 1
Lv 2
Lv 3
Roll
12.5%
12.5%
12.5%
12.5%


BLADES+
Lv 1-2 : Skill wielding knives. Raising this skill enables faster knife attacks. Can move during knife attack

Lv 3 : Skill wielding knives. Raising this skill enables faster knife attacks. Can move during knife attack. Can cut throat during CQC capture (Requires CQC+ Lv 1).

Pending data.


SHIELD+
Lv 1-2 : Skill wielding a shield. Increases movement speed when holding shield. Increases shield attack speed.

Lv 3 : Skill wielding a shield. Increases movement speed when holding shield. Increases shield attack speed. Allows you to run straight ahead.



RUNNER
Lv 1-3 : Level of agility. Increases movement speed.

RUNNER skill comparison. The upper left frame is without the RUNNER skill, upper right frame is RUNNER Lv1, lower left frame is RUNNER Lv2, and the lower right frame is RUNNER Lv3.
There is approximately a one second difference between RUNNER Lv0 and RUNNER Lv3 using this arbitrary distance as an example. All frames start on the exact same moment.



BOX MOVE
Lv 1-2 : Increases movement speed when in a box.

Lv 3 : Increases movement speed when in a box. Allows you to do a "box tackle" by pressing the x button.

Box tackle : Anybody touching you while box tackle is active will get knocked off their feet. There is a
3 second refresh time between uses. You character will yell when this move is activated.



SOP STEALTH
Lv 1-3 : Nullifies the SOP scanning capabilities of enemy weapons, blocks skills, and protects your SOP information.

Display time (seconds)
Enemy
Lv 1
Lv 2
Lv 3
MONOMANIA Lv 1
0
0
0
MONOMANIA Lv 2
2
0
0
MONOMANIA Lv 3
4
2
0
SCANNER Lv 1
0
0
0
SCANNER Lv 2
30
0
0
SCANNER Lv 3
60
30
0
SCANNER EX
90
90
90
E Locator
0
0
0


NARC Lv3 functions as NARC Lv2 against a player using SOP STEALTH Lv 1
NARC Lv3 functions as NARC Lv1 against a player using SOP STEALTH Lv 2
NARC Lv3 functions as NARC Lv0 against a player using SOP STEALTH Lv 3


QUICK RECOVERY
Lv 1-3 : Team support skill. Wake up unconscious teammates faster.

Seconds to wake up a player unassisted
Lv 0
Lv 1
Lv 2
Lv 3
7
5
3
1


MONOMANIA
Lv 1-3 : Displays enemies you've attacked. Can share data through SOP.

Display time (seconds)
Lv 0
Lv 1
Lv 2
Lv 3
NA
4
5
6


SIXTH SENSE
Lv 1-3 : Displays nearby traps. Can share data through SOP.

Maximum detection range
Lv 0
Lv 1
Lv 2
Lv 3
NA
8.4
15.1
20.1


NARC
Lv 1 : Displays attacking enemy when locked-on and damage is taken. Can share data through SOP.

Lv 2 : Displays enemy when locked-on by that enemy. Can share data through SOP.

Lv 3 : Displays enemy when targeted by that enemy. Can share data through SOP.

Display time (seconds)
Lv 0
Lv 1
Lv 2
Lv 3
NA
3
3
3


SCANNER
Lv 1-3 : Skill needed: CQC+ Press the TRIANGLE button to inject Scanning Plug S into a captured
enemy and display link info. Can share data through SOP. Item Needed: Scanning Plug S

Display time (seconds)
Lv 0
Lv 1
Lv 2
Lv 3
NA
30
60
90


SCANNER EX
Makes it possible to SOP scan unconscious and sleeping enemies as well as enemies captured with CQC. Requires Scanning Plug S.

Scan duration is 90 seconds.


INSTRUCTOR
Changes salute pose and preset Codec messages. In addition, position and Codec messages are
broadcast to all characters. This skill is required to create a combat training room.

Intimidation Lv 3
Attitude Lv 3





OLD SNAKE has a skill named, "LEGENDARY HERO". The LEGENDARY HERO skill contains the following skill levels:

LEGENDARY HERO
HANDGUN+
Lv 3
SMG+
Lv 3
ASSAULT RIFLE+
Lv 3
SHOTGUN+
Lv 3
SNIPER RIFLE+
Lv 3
HAWKEYE
Lv 0
SURVEYOR
Lv 3
QUARTERBACK
Lv 3
TRICKSTER
Lv 3
CQC+
SPECIAL
BLADES+
Lv 3
RUNNER
Lv 0
SHIELD+
Lv 0
BOX MOVE
Lv 0
SOP STEALTH
Lv 3
QUICK RECOVERY
Lv 0
MONOMANIA
Lv 0
SIXTH SENSE
Lv 0
NARC
Lv 0
SCANNER
Lv 3
SCANNER EX
NA
INSTRUCTOR
NA
One handed CQC techniques
Technique Name
Damage
Jab
12.5%
2 hit combo
37.5%
3 hit combo
87.5%
Kick
50.0%
Ground throw
100%
Forward sweep
50%
Side sweep
50%
Choke
50%/second
Two handed CQC techniques
Technique Name
Damage
Weapon strike
33.34%
Armed takedown
100%
Universal CQC technique
Technique Name
Damage
Roll
12.5%

Special Abilities : Pending data.

Mk.II has a skill named, "INVISIBLE BUDDY". Runner Lv 0 is the only skill the Mk.II has.

Special Abilities : Pending data.

MERYL has a skill named, "FIERY LEADER". The FIERY LEADER skill contains the following skill levels:

FIERY LEADER
HANDGUN+
Lv 3
SMG+
Lv 2
ASSAULT RIFLE+
Lv 2
SHOTGUN+
Lv 2
SNIPER RIFLE+
Lv 2
HAWKEYE
Lv 0
SURVEYOR
Lv 1*
QUARTERBACK
Lv 0
TRICKSTER
Lv 0
CQC+
Lv 2
BLADES+
Lv 2
SHIELD+
Lv 0
RUNNER
Lv 3
BOX MOVE
Lv 0
SOP STEALTH
Lv 0
QUICK RECOVERY
Lv 3
MONOMANIA
Lv 3
SIXTH SENSE
Lv 0
NARC
Lv 3
SCANNER
Lv 2
SCANNER EX
NA
INSTRUCTOR
NA
* = D.E. & D.E. (L.B.) have a 15.0 - 16.0 lock-on range for MERYL

Special Abilities : Pending data.

JOHNNY (AKIBA) has a skill named, "TRAP OTAKU". The TRAP OTAKU skill contains the following skill levels:

TRAP OTAKU
HANDGUN+
Lv 3
SMG+
Lv 1
ASSAULT RIFLE+
Lv 3
SHOTGUN+
Lv 1
SNIPER RIFLE+
Lv 2
HAWKEYE
Lv 0
SURVEYOR
Lv 1*
QUARTERBACK
Lv 0
TRICKSTER
Lv 3
CQC+
SPECIAL
BLADES+
Lv 0
SHIELD+
Lv 0
RUNNER
Lv 0
BOX MOVE
Lv 0
SOP STEALTH
Lv 3
QUICK RECOVERY
Lv 0
MONOMANIA
Lv 0
SIXTH SENSE
Lv 0
NARC
Lv 0
SCANNER
Lv 0
SCANNER EX
NA
INSTRUCTOR
NA
One handed CQC techniques
Technique Name
Damage
Jab
12.5%
2 hit combo
37.5%
3 hit combo
87.5%
Kick
50.0%
Ground throw
NA
Forward sweep
NA
Side sweep
NA
Choke
NA
Two handed CQC techniques
Technique Name
Damage
Weapon strike
33.34%
Armed takedown
NA
Universal CQC technique
Technique Name
Damage
Roll
12.5%
* = XM8 COMPACT has a 15.0 - 16.0 lock-on range for JOHNNY (AKIBA)

Special Abilities : Pending data.

LIQUID OCELOT has a skill named, "GUNS OF THE PATRIOTS". The GUNS OF THE PATRIOTS skill contains the following skill levels:

GUNS OF THE PATRIOTS
HANDGUN+
Lv 3
SMG+
Lv 3
ASSAULT RIFLE+
Lv 3
SHOTGUN+
Lv 3
SNIPER RIFLE+
Lv 3
HAWKEYE
Lv 0
SURVEYOR
Lv 3
QUARTERBACK
Lv 0
TRICKSTER
Lv 0
CQC+
SPECIAL
BLADES+
Lv 3
SHIELD+
Lv 0
RUNNER
Lv 0
BOX MOVE
Lv 0
SOP STEALTH
Lv 0
QUICK RECOVERY
Lv 0
MONOMANIA
Lv 0
SIXTH SENSE
Lv 0
NARC
Lv 0
SCANNER
Lv 3
SCANNER EX
NA
INSTRUCTOR
NA
One handed CQC techniques
Technique Name
Damage
Jab
25.0%
2 hit combo
50.0%
3 hit combo
100.0%
Fierce Punch
100.0%
Headbutt
100.0%
Ground throw
100.0%
Forward sweep
50.0%
Side sweep
50.0%
Choke
50%/second
Two handed CQC techniques
Technique Name
Damage
Weapon strike
33.34%
Armed takedown
100.0%
Universal CQC technique
Technique Name
Damage
Roll
12.5%
Special Abilities : Pending data.

MEI LING has a skill named, "REMOTE CAPTAIN". The REMOTE CAPTAIN skill contains the following skill levels:

REMOTE CAPTAIN
HANDGUN+
Lv 0
SMG+
NA
ASSAULT RIFLE+
NA
SHOTGUN+
NA
SNIPER RIFLE+
NA
HAWKEYE
Lv 0
SURVEYOR
Lv 0
QUARTERBACK
Lv 0
TRICKSTER
Lv 0
CQC+
SPECIAL
BLADES+
NA
SHIELD+
NA
RUNNER
Lv 0
BOX MOVE
Lv 0
SOP STEALTH
Lv 0
QUICK RECOVERY
Lv 2
MONOMANIA
Lv 3
SIXTH SENSE
Lv 0
NARC
Lv 0
SCANNER
Lv 3
SCANNER EX
Lv 3
INSTRUCTOR
NA
One handed CQC techniques
Technique Name
Damage
Jab
12.5%
2 hit combo
37.5%
3 hit combo
87.5%
Kick
50.0%
Ground throw
NA
Forward sweep
NA
Side sweep
NA
Choke
NA
Two handed CQC techniques
Technique Name
Damage
Weapon strike
NA
Armed takedown
NA
Universal CQC technique
Technique Name
Damage
Roll
12.5%
Special Abilities : Pending data.

RAIDEN has a skill named, "TO BE ANNOUNCED". The TO BE ANNOUNCED skill contains the following skill levels:

TO BE ANNOUNCED
HANDGUN+
TBA
SMG+
TBA
ASSAULT RIFLE+
TBA
SHOTGUN+
TBA
SNIPER RIFLE+
TBA
HAWKEYE
TBA
SURVEYOR
TBA
QUARTERBACK
TBA
TRICKSTER
TBA
CQC+
SPECIAL
BLADES+
TBA
SHIELD+
TBA
RUNNER
TBA
BOX MOVE
TBA
SOP STEALTH
TBA
QUICK RECOVERY
TBA
MONOMANIA
TBA
SIXTH SENSE
TBA
NARC
TBA
SCANNER
TBA
SCANNER EX
TBA
INSTRUCTOR
TBA
One handed CQC techniques
Technique Name
Damage
Jab
TBA%
2 hit combo
TBA%
3 hit combo
TBA%
Kick
TBA%
Ground throw
TBA
Forward sweep
TBA
Side sweep
TBA
Choke
TBA
Two handed CQC techniques
Technique Name
Damage
Weapon strike
TBA
Armed takedown
TBA
Universal CQC technique
Technique Name
Damage
Roll
TBA%
Special Abilities : Pending data.

VAMP has a skill named, "TO BE ANNOUNCED". The TO BE ANNOUNCED skill contains the following skill levels:

TO BE ANNOUNCED
HANDGUN+
TBA
SMG+
TBA
ASSAULT RIFLE+
TBA
SHOTGUN+
TBA
SNIPER RIFLE+
TBA
HAWKEYE
TBA
SURVEYOR
TBA
QUARTERBACK
TBA
TRICKSTER
TBA
CQC+
SPECIAL
BLADES+
TBA
SHIELD+
TBA
RUNNER
TBA
BOX MOVE
TBA
SOP STEALTH
TBA
QUICK RECOVERY
TBA
MONOMANIA
TBA
SIXTH SENSE
TBA
NARC
TBA
SCANNER
TBA
SCANNER EX
TBA
INSTRUCTOR
TBA
One handed CQC techniques
Technique Name
Damage
Jab
TBA%
2 hit combo
TBA%
3 hit combo
TBA%
Kick
TBA%
Ground throw
TBA
Forward sweep
TBA
Side sweep
TBA
Choke
TBA
Two handed CQC techniques
Technique Name
Damage
Weapon strike
TBA
Armed takedown
TBA
Universal CQC technique
Technique Name
Damage
Roll
TBA%
Special Abilities : Pending data.




Each weapon has a maximum range in which it will still score a one hit kill (or
stun) when the target is shot in the head. The following chart lists each
weapon along with their maximum range in order to get a one hit elimination.

Maximum range for one hit kill (in-game units), one hit stun in the Mk. 2 PISTOL's case.
Weapon NameDistance (in-game units)
GSR7.2
Mk. 2 PISTOL58.1
OPERATOR8.0
G18c7.9
D.E.19.9
Vz.8310.8
P9017.8
MP5SD210.8
AK10228.9
M4 CUSTOM20.3
Mk. 1769.2+
XM825.4
G3A369.2+
M870 CUSTOM65.4 w/slug
SAIGA1265.4 w/slug
M60E469.2+
D.E. (L.B.)31.1
XM8 COMPACT22.1
THOR .45-7069.2+




MetalGear-Online.com 2008 "Metal Gear Online" © 1987 2008 Konami Digital Entertainment Co., Ltd.